Dracula's America by Jonathan Haythornthwaite

Dracula's America by Jonathan Haythornthwaite

Author:Jonathan Haythornthwaite
Language: eng
Format: epub
ISBN: 9781472817792
Publisher: Bloomsbury Publishing
Published: 2017-01-15T00:00:00+00:00


FOUR OF A KIND ENCOUNTERS TABLE

Four of a Kind Encounter Notes

1 Lawman Posse A large group of grim-faced men surrounds you and demands that you give yourself up! You must pay $ equal to your current Infamy. If you cannot or will not pay, you must fight – make Injury rolls (re-roll ‘Dead’) for D3 random models in your Posse, but you manage to fight the Lawmen off and gain 1 EXP for your Boss.

2 Pilgrims A group of sombrely dressed folk singing hymns crosses your Posse’s path. Roll a D6. On a 1, you get a stern lecture but nothing else. On a 2+, a single model in your Posse with a Lasting Injury (your choice if it has more than one) may immediately remove its effects.

3 Escaped Prisoner You pass a bedraggled man on the trail, and realise you’ve seen him before... on a Wanted poster in the nearby town! You can either turn him in or let him join you. If you turn him in, you earn $1D10 +5. If he joins you, gain a Novice with a Pistol.

4 Wagon Train Crossing a dusty prairie, you encounter a winding column of covered wagons. As your Posse gets nearer, the lead driver hails you... You may either attack or ride along as guards. If you attack you earn 1 Infamy on a D6 roll of 4+, and $1D10. If you ride with them you earn $D8 and one other reward – roll a D6:

1: Repeater Rifle

2: LeMat Pistol

3: Boilerplate

4: Sawn-Off Shotgun

5: Telescopic Sight

6: Horse

5 Bushwhacked As your Posse crosses a small creek, a group of dangerous-looking desperadoes emerge from hiding with guns pointed at you! You are ambushed! Roll one Grit Die for D3 random models in your Posse – if you score a Success the model is unharmed. If you Fail, that model must make an Injury roll. You then drive the enemy away and earn 1 EXP for your Boss plus $2D10.

6 Boom-Town After days of travelling in the wilderness, the Posse stumbles upon a thriving frontier town! You may send up to four models into Town. Roll a D6 for each one to see what they find there:

1: A New Life: The model leaves your Posse to settle down. Remove it from your Roster as if it were Dead!

2: Trouble: The model runs afoul of the local Law. It must miss the next game unless you pay $10.

3: Docs: The model visits the local physician. You may pay $10 to remove the effects of one Lasting Injury this model is suffering (if any).

4: Saloon: The model earns you $D6 from gambling. On a roll of 6, they also start the next game with a Done Token (they overdid it on the whiskey!).

5: Hotel: The model meets an old friend here. On a D6 roll of 4+, your Posse gains a new Novice armed with a Pistol for free (if you want them).

6: Store: The model comes across a well-stocked store. You may choose any two



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